Frequently Asked Questions
In response to the readers love of posting enormous comments for information about inside the game I have created this page to answer some more of the common questions, along with a few I have added in to answer some questions I foresee coming in the future.
I may have missed a few but we will add more when we need to.
Credit for CptCupcake for the biggest comment to date: 1,732 words. (This is not up for challenge, so no funny ideas people!)
Does Reaction Time increase with Agility? If not, how does it work/increase?
There is no relation between reaction time and any of the stats. Reaction time is determined by how fast your brain can respond to the signals it is sent from the VL. It can be increased in the virtual world through training your reactions along with fighting at high speeds, this is because you brain is not constrained in operating a physical body. Playing online is quite literally brain training. (Bare in mind that this IS a fictional world, it is merely my concept on how it works and has no scientific or actual evidence behind it.)
It is possible for your speed to be much higher than your brain can react, this causes you to have to ‘pre plan’ your attacks and moves to be able to efficiently use that speed. High dexterity also helps as the system assist will aid your attacks to some extent.
There are some sacred arts, such as ‘Perceptual Sight’ which force the brain to temporarily work at higher functions, but that is similar to forcing the brain to work in ‘Overdrive’ and has a limit to what can safely be done.
This is possibly the most frequent question, it is brought up so much I think I need to make a T-Shirt about it.
What exactly is the difference in ‘Fighting Prowess’ and ‘Fighting Prowess + 2?
It is the same concept between a long sword and a long sword + 2.
For anyone who has not played any RPG’s that involve it. You can consider it with words such as better, stronger, upgraded. I also recommend you go play Balder’s Gate, it is such a beautiful classic.
What about when old players want to convert to other races?
This is already covered, but you will have to wait until such a time comes where it is released in the story.
Also, what’s the deal with the queen, knight, boss thing? It is something like a chess thing?
A ‘Boss Class’ is a monster that is designed to be stronger than others. It is simply the monster you need to defeat at the end of a dungeon to get all the good stuff! There are Prince > King > Emperor Class’s that are assigned to AI’s that have split off from the ‘Mother’ AI that created and governs End Online. Read the end of chapter 12! There is no knowledge about a female equivalent of this system. But we have Fen!
Who created the game? Is it an artificial intelligence or group of people or just one person?
Released in Chapter 12! It is created and managed by an AI called ‘Xilbril’.
Why does the killing blow get the vast majority of the exp share?
This is to prevent people from abusing the party system to farm exp without doing anything, while still being able to slightly help the support classes. There are obviously still ways to exploit it, but that is the same as every other system. This is merely one of my own design that I liked the best.
Won’t support classes be at a disadvantage in terms of collecting exp?
Of course, but that is the same in most games is it not. If you can’t fight you can’t collect exp.
However, each player has nine skill slots, and you can always purchase or even earn more. This means that there is technically no pure ‘support classes’ like a ‘Healer’ or ‘Enchanter’. It is still possible to fill it with skills to only support others, but anyone finding themselves in such a disadvantage is sure to change things.
How mobs die, sometimes I notice stuff like cut in two. I though blows only left red lines, this is confusing.
This only really applies to killing blows. There is still no gore or anything. It is like separating two lego blocks, only with a red cross section where they used to join.
There are also skill that can dismember limbs and such, but that only works on arms and legs.
Stats, aren’t there people who simply max them out, like every other game?
Hoh, As for people maxing out their skills, I assure you that is not possible. It would be similar to a person going to the gym and maxing out their stength in a week.
I designed my game stats this way to solely focus on preventing this. If you want to be mathematical, you could always consider the growth in any stat to be in the shape of a logarithmic graph. There are ways to overcome certain boundaries (Like how lost did with using the slow effect as a form of weight training) but there are very few players who actually discover these methods, and they tend to keep them secret for obvious reasons.
do you have plans for Lost to meet others with similar ‘op’ builds?
Of course. There are always those players that are naturally better at the game than others. As to who, how, and when. Yep, top secret ^.^
Didn’t Lost get a fang drop from when he killed fen the first time?
He did, then again I picked up a rock the other day. It could be used a crafting material to make a half decent weapon. But remember Fen is not some high end boss, hence any drops are not that great. Also, weapons crafted out of materials like bone cannot be repaired
How does armour work in conjunction to critical hits?
Armour does not effect critical hits, unless it is a shield which can completely block attacks. Armour creates a whole body armour value and merely reduces any incoming damage, as well as any bonus effects the armour piece has.
Isn’t there some builds that favour others? Like strength over speed? How does this work?
Another funny one. I do my best to balance the system but there are always players who will find ways to exploit it. Truthfully, if someone can discover a way to have an edge over someone else, they deserve to have it.
For a quick description on the pro’s / con’s of the two main builds people will consider.
– High speed attacks with blades cut through defences (Doesn’t work with shields)
– High speed attacks with blunt weapons has a small damage increase, but can also cause knockback and stun (depending on where the attack lands) This works much greater if using Strength
–– Incredibly fast, can dodge most attacks
–– Can run away from battles more efficiently
–– Negate opponents defense
–– Self armour restrictions, wearing any medium armour will prevent sprinting. Heavy armour slowing you down to a jog
–– Some enemies are incredibly fast, inhumanly so. Especially boss’s
–– Can’t dodge or outrun most AoE spells.
– Damage bonus, depends on strength req of weapon. If you have a large sword requiring 30 str, and you have 50 str, you would get somewhat of a small – decent damage bonus. In the same situation If you have a large sword requiring 50 str, and you have 50 str, you would not get a damage bonus.
–– Incredibly tough, wear heavy armour and can tank a lot of damage.
–– Can completely block many attacks with a shield (sometimes even a sword)
–– No matter how fast an enemy is, an attack blocked will do no damage
–– If an opponents attack outclasses your str rating. A blocked attack can throw you off guard, staggering you and leaving you vulnerable to any connecting attacks
–– Can’t damage what you can’t touch
How exactly does defending against various attacks work, how are the damages calculated?
Defence is broken down to the damage type.
Physical armour is great for all physical damage, whether it be sword, mace, or even a magical rock flying at you.
Elemental resistance is gained by the Mnd stat (quite minor, I know lost felt the change with Fen’s ice attacks but that was merely his impression) but mostly any effects of equipment worn.
Mental fortitude(Resistance against confusion and other mind related negatives) generally consists about 50% mnd stat and 50% equipment effects.
Is there a blurb/description of the book?
Yes, there is. It is currently located at the top of the newly renovated ‘Chapters and Synopsis’ page.